Tuesday, 22 April 2014

Themes Research and Inspiration

The Boring Figure - Source
Phantasmagrams by Pentagram
 Illusions:

One theme that I have picked up on while researching pre-cinematic animation devices is that of illusion. The phi phenomenon and depth perception are both things that the brain can be tricked into, which is essentially how all these devices work, by manipulating these senses. Edwin Boring, an experimental psychologist, tested this with his 'Boring Figure' (right). A very famous optical illusion in which either an old woman of young woman can be seen, it illustrates the idea of 'perceptual ambiguity' that the brain can misinterpret how it registers a static image.




Op art:

I did a little research on various artists that use the ideas of optical illusion in their work, obviously immediately turning to the Op Art movement and the work of Bridget Riley. Op art works are abstract, with many of the better known pieces made in black and white. When the viewer looks at them, the impression is given of movement, hidden images, flashing and vibration, patterns, or alternatively, of swelling or warping. Because of the similar manipulation of the static image and other themes that link in well with my project I think I may use some element of optical illusion in my final piece:


As I need more fashion influences in my work I looked into how optical illusions have been used in fashion, and was reminded of Chrisopher Kane's Spring/Summer 2014 collection. He incorporates the ideas of warped perception through bold prints in his work and it is an influence I may use in the future development of my project.




















Another important theme want to look into is that of the study of movement. By very definition of being 'animation devices' the inventions I have looked at so far all depict and study forms of movement. This is something I am excited about researching further, focusing my work specifically on human movement, probably through life drawing classes and other methods. It is a fascinating concept and one I hope to convey in my final piece.


Eadweard Muybridge:

An English photographer (1830-1904) important for his pioneering work in photographic studies of motion, and early work in motion-picture projection.

 Today, Muybridge is known for his pioneering work on movement studies, particularly that of animals. He used multiple cameras to capture stop-motion photographs. His work is behind the design of the flipbooks I used in earlier research.

I love Muybridge's work and studies into movement. He manages to diversify his work and always keep it interesting by combining studies of everyday activities, athletes, dancers and animals:

My sketchbook research into Muybridge. All images sourced from 'Eadweard Muybridge' a book issued by the Tate:

Sketchbook research into Muybridge and Motion Studies. Images sourced from 'Eaddweard Muybrdge' by the Tate and 'Dates and Sources' by Franz Paul Liesegang



While looking into movement studies I found another Photographer whose work admire. Anton Giulio Bragaglia (11 February 1890 – 15 July 1960) was a pioneer in Italian Futurist photography and Futurist cinema. Probably influenced by Muybridge's work, his photograph's are also intriguing studies of movement, a lot with layering and blurring of pictures. Another method he used which I like is that of tracking lines of movement to show patterns and order in it (see below). 

Howard Schatz (born 1940) is an American ophthalmologist and photographer. A modern influence that inspires me. His use of layering and brightened colours really accent the fluidity of the movements he studies and his work will help me as I now come to the end of my research and focus on developing my idea. The photographs of Howard Schatz are exhibited in museums and photography galleries internationally and are included in innumerable private collections. He has received international acclaim for his work.

Although I am still a little behind on my schedule, I now feel more confident going forward with my project as I have a wider range and variety of research. This has helped me to discover several interesting themes to bring in to my idea which will help create a diverse well rounded final outcome. 

Friday, 18 April 2014

Devices Research

The next devices I've chosen to research have a different focus from the previous four. I've had to narrow down my research quite a bit as there are dozens of inventions that all work on the same principle. Therefore I have only picked out eight overall to focus on: Camera Obscura, Magic Lantern, Thaumatrope, Zoetrope, Phenakistoscope, Flip Book, Stereoscope and Anaglyphs. 

The three in this list that I have not already researched in depth, Stereoscope, Anaglyph and Magic Lanterns do not create moving images, but rather 'animate' a static image in a different way. Depth Perception is the key principle here. Depth perception is the ability to perceive the world in three dimensions (3D). It is because of this perception that humans possess that we can judge distances, and from a technological point of view, now have 3D films. 

Stereoscope 
A stereoscope is a device which can make images appear three dimensional. It consists of a card holder with attached lenses and a stereocard or stereograph which consists of two images of the same scene shot slightly apart. The lenses have the effect of merging the two images onto one another, and consequentially adding a dimension to the 2D image. The earliest type of stereoscope was invented by Charles Wheatstone in 1838.

Stereocards from my collection
With my research into stereoscopes I started thinking again about how these devices could be used as inspiration for a textile outcome. I had the idea that the designs of the devices could lend themselves to interesting print designs. I tried this out with a stereoscope image and adding layers and colour to it on Photoshop to create a print. I then imposed the print onto a garment. I am pleased with my final result and am looking forward to expanding my research and development processes with the other devices to include print design. However, as costume is my main area of interest I would like a final piece that goes beyond textile surface design to incorporate construction techniques as well. 
Stereoscope Print Design
Stereoscope Print Garment
Author's Own Anaglyph
Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colours, typically red and cyan (in other words achieved by wearing 3D glasses). Anaglyph 3D images contain two differently filtered coloured images, one for each eye. Therefore, when viewed through the "colour-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for and the visual cortex of the brain fuses the two images into perception of a three-dimensional picture. The first method to produce anaglyph images was developed in 1852 by Wilhelm Rollmann in Leipzig, Germany, using filtered cameras. These days the same method is used with computers to make our 3D films, video games etc. Essentially the same effect as the stereoscope is achieved, however instead of two images side by side, the two are layered. In my research I found a website which instructs on how to create your own anaglyph images:

http://stereo.gsfc.nasa.gov/classroom/3d.shtml
With this I started to experiment with making my own, again thinking that they would make interesting prints. Having not picked out a theme to follow within my chosen project I used the work of a photographer I greatly admire, Robert Doisneau, just for experiment's sake. If you have 3D glasses please use them to look at the following images and I hope they'll work. 




Generic Image from Google for experimenting with.
The difficulty I encountered with this was getting the distances with which to set apart the contrasting coloured images - I had to guess. Therefore the effectiveness of the 3D effect is not always great. The necessity for 3D glasses also makes the effects hard to show to others. To test if anaglyphs would work as print I used the transfer printers at college to test them on fabric. I am reasonably pleased with the result, however it is not overly effective so the result is more for the principle of using the device than its viability as a 3D Image.
Anaglyph on Polyester Fabric
Anaglyph on Polyester Fabric. 
I also experimented with using the third dimension in my work through drawings. While at the science museum I found in their gift shop a kind of paper that claimed that when drawn on with black pen and with the use of 3D glasses, it would produce drawings that appeared 3D. It works because of the layers of red and green circles as the background and so when wearing the specially supplied red and green 3D glasses that came with the paper the eyes separate out  the layers as different distances. All in all, experimenting with three dimensional drawing was really fun, and I hope to bring some element of this through into my final piece.  

My '3D' Drawings

Cinderella running from the Ball - From my Collection
The final device I researched is the Magic Lantern. It is an early type of image projector developed in the 17th century. After looking through my grandfather's collection, what interested me most about the magic lantern was the frequency with which it was used to entertain the masses and tell stories. Magic lantern slides where often a sequence of illustrations from popular stories, such as Cinderella, and they came with explanatory text. Audiences would sit and watch the slides together. This theme of storytelling was something I already wanted to bring into my project due to my interest in costume design and something I have picked up on with all the devices is that they each tell their own stories. The point of them all being 'pre-cinema devices' is that they are essentially the closest thing to films of their day. In a precursor to our modern films they have their own narratives and in their own way tell their stories. This is a theme that I definitely want to pick up on as I now go into the theme and idea development stage of my project.

Alice in Wonderland Slides - From My Collection
As I am  now at the end of week two of my project, I had a progress review at college. The feedback I received was generally positive. However, my peers and tutor agreed that they find it hard to see how my ideas can develop into a final outcome. They also said that, although they like the fact that my idea is different, I now need more fashion and artist references in order to meet the FMP Criteria. I also checked my work against my action plan and found that I am about a week behind as I still feel I have more research to do, when really I should be past that and solely focused on developing my final design for the next three weeks. However I have met my aims set for the end of the fist two weeks of my project, with the exception of the third one and his is only because I have changed my original idea:

1. Go to the BFI, the Science Museum, The Photographer gallery etc. Sort through my Grandfather’s collections and create films/photographs of research found.
2. Research methods and origins of pre-cinema imagery and how they translated into modern techniques using library, internet and museum research as well as books such as : ‘The Wonders Of the Stereoscope’ by John Jones
3. Sort through gathered research and translate and experiment with initial findings in my sketchbook. Research and storyboard short story initially.n order to simplify the project I have not started out with a final outcome in mind and will see what themes and ideas my work produces. Instead of forcing too many ideas together I am only thinking about pre-cinema devices and not storyboards so I can be more free and fluid in my work.

Altogether this feedback was very useful I will have to ensure I manage my time more effectively and diversify my research in the coming week.   

Wednesday, 16 April 2014

Final Major Project - Initial Devices Research

After returning from Easter break the first devices I wanted to research all create the illusion of a moving image because of the following phenomenon:

'Persistence of vision' describes the idea that an afterimage persists for approximately one twenty-fifth of a second on the retina, and was long believed to be the explanation for motion perception. However, it was dismissed as a theory in the early 20th century in favour of the 'phi phenomenon'; the optical illusion of perceiving continuous motion between separate objects viewed rapidly in succession. The phi phenomenon is the apparent motion caused by a changing static image, as in a motion picture. This is caused by different images or lights occupying a single place in rapid succession. The phenomenon was defined by Max Wertheimer in the Gestalt psychology in 1912 and formed a part of the base of the theory of cinema.

The first device I researched which uses this principle is the Thaumatrope:
Thaumatrope of children playing with a magic lantern: from my collection. Author's own Photograph

A thaumatrope is usually a disk or card with a picture on each side is attached to two pieces of string. When the strings are twirled quickly between the fingers the two pictures appear to combine into a single image e.g. a bird appears to be inside a cage (as seen on the left). Thaumatropes were one of a number of simple, mechanical optical toys recognised as important predecessors of cinematography and in particular of animation.

Thaumatrope translates roughly to "wonder turner" in Ancient Greek

The invention of the thaumatrope can be traced to 1824 and is usually credited to either inventor John Ayrton Paris or Peter Mark Roget. However, in 2012 it was reported that a prehistoric thaumatrope had been discovered in caves in the Chauvet Caves in France, but this has not been confirmed.


My necklace is an engraved disc which when spun reveals the words 'I Love You'. I gathering visual research and duplicated and experimented with my own thaumatropes in my sketchbook. Doing this I soon realised the main problem with using this technique to produce images is that both sides have to be visible for the effect to be known, and so any I try to make using textiles or try to make work on the body would have to be functioning. Nevertheless, I tried to link the device into a fashion reference, by showing how designs in this style can work on the body. I did this with the collages below:



The next device I researched is the Zoetrope. This produces the illusion of motion by displaying a sequence of progressive images in a reel. It consists of a cylinder with slits cut vertically in the sides and on its inner surface the reel is slotted. When the cylinder is spun, by looking through the slits the user sees a rapid succession of images, producing the illusion of motion.

The name Zoetrope was composed from the Greek for "life" and "turning".

A device sometimes claimed as similar to the zoetrope was created in China around 100 BC by the inventor Ding Huan, but the standard zoetrope was invented in 1833 by British mathematician William George Horner. When I was in primary school I purchased a small plastic zoetrope while on a school trip to the science museum, which can be seen in the video below.

Video demonstrating how a zoetrope works

Original Image- Google Images
When researching this device for my project, to get an idea of the principles and themes behind it, I tried to recreate my own zoetrope reels. Using an image of a dancing couple, I tried to make one digitally. I picked a silhouetted image so that I wouldn't have to worry about detailing and then used Photoshop to edit the picture to create a sequence in which the dancers spun. This proved difficult and I was not happy with the final effect. I therefore tried to create a couple of others using different techniques, one which I traced a dancing skeleton sequence and once which I drew of a skipping girl. This last one is the one I am happiest with and despite the fact that it is easier to create continuity when working digitally, my Photoshop skills limit the range and detail with which I can create designs and so I shall probably do the rest of my design work through drawings because of the freedom this offers, even though it is more time-consuming.


Zoetrope reels in my sketchbook.
The Phenakistoscope is a device which works in exactly the same way and through the same principles as the zoetrope, with the difference of being a disk rather than a reel. This makes it a handheld device that can only be used by one person at a time.

The first part of the term 'phenakistoscope' comes meaning "to deceive, to cheat", as it deceives the eye by making the objects in the pictures appear to move.

Again I tried recreating my own versions of these devices in my sketchbook (see flower wilting above) in the hopes of determining the best techniques to use and discovering themes and principles which I could carry forward with in my project. Apart from that I also just enjoy designing my own versions of these fun inventions. With the phenakistoscope I particularly like the shape of the disc and think I might perhaps use this on the body when I reach the design process. It will be interesting to look at the devices, not just for what they can depict and create in terms of movement, but also for themselves on a structural level. Later I plan to bring my research together and experiment with how these devices can work on the body, and apart from anything else, the pre-cinema animation devices that I am researching and which form the starting point of my project certainly offer interesting shapes.

The next device I researched is the Flip Book. Still a popular toy today, it functions on the same fundamental principle to create the illusion of moving images. The first flip book appeared in September, 1868, when it was patented by John Barnes Linnett. It was the first form of animation to employ a linear sequence of images rather than circular. With this basic initial research into various pre-cinema animation devices I am already beginning to pick out themes that I am excited to explore later on in my project. These include studies of movement and shape studies. I feel that although my idea seems quite strange in the context of a fashion and textiles course, the unconventional inspiration it will offer should make for an exciting final piece (I hope).


Images from a flip book in my collection. 'Dancing Couple' by Muybridge

Flip Book Demo-Dancing Couple

Saturday, 12 April 2014

Research: Collection Room


Collection Room
 The Collection Room:

As I mentioned in my proposal, my entire project is primarily inspired by my Granddad due to his interest, and consequently encouragement of mine, in pre-cinema animation devices. Because of this he had a room in which he kept all objects pertaining to this area, known as the 'collection room' to my family. It is rather unorganised and has been relatively untouched for the past few years, but I decided to look through it to help broaden my knowledge of and understanding of optical toys. This entailed a trip to Leeds to visit my Grandmother and sort through everything there. I spent a day going through it all, getting rather covered in dust and picking out object of interest. The collection included several inventions such as magic lantern projectors, different kinds of stereoscopes etc:



Stereoscope
A magic lantern projector

A box of magic lantern slides

Also in the room were a vast amount of magic lantern slides, stereocards, some thaumatropes and flip books (and these are just in the boxes I had time to look through). Having already got a large number of my own stereocards in gifts and previous visits I concentrated on sorting through the magic lantern slides.



 Several I picked out and felt are particularly interesting are these showing the 'Marvels of the Heavens'. It has occurred to me that they function to educate viewers as well as entertaining them my showing them things that would not otherwise have access too. Stereocards depicting cities of the world and famous landmarks were extremely popular in the 19th century, probably for the same reason. Therefore, these devices were so popular as they broadened peoples outlooks and experiences in a time were people were far more limited then they are today. Another thing I found when sorting through the collections was a larger number of slides depicting popular stories, such as Aesop's Fables and Alice and Wonderland etc. These made me think about how in a pre-cinema era, slide projectors like this were a huge source of entertainment. Therefore, collections of slides like these might be used in sequence as a means of telling stories visually, on a fundamental level in the same way we was movies in the modern world.


I also found several flip books and thaumatropes that I added to my own collection and will help me in my future research and understanding of optical toys:


As well as all these fascinating objects, my Grandad also had a large collection of book concerning pre-cinema animation devices. I picked out several of these to help me in my research, such as 'The History of Movie Photography' by Brian Coe and 'Dates and Sources' By Franz Paul Liesegang. These, along with my grandfather's own book 'The Wonders of the Stereoscope' by John Jones' have so far proved very interesting and useful. As I continue to research and develop my project, I will definitely use these books and everything else I have found to look into the devices in detail. This way I can pick out themes and ideas that can lend themselves to experimental work and an interesting final outcome.

Friday, 21 March 2014

Final Major Project - Exhibition Trips

The Photographer's Gallery:


Presentation at the Photographer's Galley - Author's Own
To start my research into pre-cinema animation devices I visited several galleries. The first was the photographer's gallery to see their camera obscura installation, amoung other exhibitions. The camera obscura is an optical device that projects an image of its surroundings on a screen. It was used in drawing and for entertainment, and was one of the inventions that led to photography and the camera. The device consists of a box or room with a hole in one side. Light from an passes through the hole and strikes a surface inside, where it is reproduced and rotated 180 degrees
but with colour and perspective preserved.










All images above Author's own, showing camera obscura in action reflecting part of Ramillies Street. The origins of this device can be traced to around 400 BCE and it is to this invention that all modern photography can be traced as it is the first instance where the ideas of capturing light to duplicate and retain an image.



 While at the Photographer's Gallery I also looked at their other exhibitions, including works by Andy Warhol and David Lynch. However, the one that particularly caught my eye was the work of William S. Burroughs.

' I drifted along taking shots when I could score. I ended up hooked' - Burroughs 1954. 

What struck me about his work was the use of narrative and storytelling in the static image. For example, seen below is a sequence of photographs depicting a bus crash in New York in 1965. What I like about this work is the sporadic way in which the event, or 'story' is revealed. The information is disjointed, as a person looking a around the seen and taking in everything at once would see it.
New York Bus Crash - 1965: as displayed in the Photographer's gallery. Photo is Author's own. 
Another example of narrative in Burrough's Work can be seen below as he photographs his bed before and after a sexual encounter. I really like the poignant simplicity in these images and the way in which it conveys a story beyond what we can see in the photos. These ideas of narrative I feel they are relevant in the use of pre-cinema animation devices as they all suggest some movement or story beyond what is shown. Therefore I hope that it will be possible for me to carry this theme through into my final project.

Series Entitles 'What Was, What Isn't' by William S. Burroughs - as displayed in The Photographer's Gallery

While gathering initial research for my project I also visited the science museum and looked at their exhibition about the 'making of the modern world' which has displays of all sorts of pre-cinema devices. This was very useful for understanding the devices on a technical level and that will form a good foundation for my further research:

World's First Camera
Collection of Stereoscopes, a Magic Lantern Project
and other pre-cinema devices